Character Creation in Rapport
Unleash Your Creativity: Character Creation in Rapport
Design captivating, animated characters that elevate every experience—no 3D skills required.
Characters are the expressive core of any interactive experience in Rapport. Whether you're designing a friendly face for a virtual assistant or a stylized personality for a branded interaction, Rapport gives you flexible, powerful ways to bring them to life.
Getting Started: Choose Your Creation Path
Rapport supports multiple character creation workflows depending on your experience level and artistic goals:
Recommended: Ready Player Me Integration
Rapport includes a direct integration with Ready Player Me (RPM)—a powerful character builder with an easy-to-use interface. This is the fastest and most compatible way to design characters for use in Rapport.
Why Use Ready Player Me Inside Rapport?
Feature | Benefit |
---|---|
Seamless Integration | Characters created via Rapport are fully animation-ready |
Uncompressed Textures | High-quality visuals and detail with no compression loss |
Optimized Rigging | Supports Rapport’s full facial animation system |
No External Tools Needed | Build and deploy—all within the Rapport platform |
Simplified Workflow | Familiar RPM interface inside Rapport, no extra setup or sign-in hassle |
How to Create a Character in Rapport (Using RPM)
Open the Asset Library
Go to your Workspace > Assets > Characters
Click "Create New Character"
Choose "Launch Character Creator – Create with RPM"
Design Your Character
Use Ready Player Me’s intuitive tools to customize clothing, hair, face, and more.
Finalize and Import
Click Next, then choose Continue without Sign-up (if applicable)
You'll be redirected back to Rapport
Name your character and click Save
Your new character appears under WebGL Assets in your workspace, ready for use in projects.
RPM character creation
Upload an Existing Character File
Uploading an Existing Character
Already created a character on the Ready Player Me website? You can still use it in Rapport—with a few extra steps.
🔗 Follow this guide to configure external Ready Player Me characters for Rapport →
Note: Characters built outside of Rapport's integrated RPM workflow may not have compatible rigging. Using the built-in RPM tool is highly recommended for optimal results.
Advanced Character Options
Rapport supports more than just RPM. For users working with advanced tools or game engines, other character options are also available.
Supported Sources (Outside of RPM)
Metahumans (via Unreal Engine)
Reallusion
Other custom-built 3D models
Metahuman support is currently enabled via configuration files. Direct uploads through the UI will be available in a future release.
If you're planning to use custom 3D characters:
Reach out to the Rapport team through the website contact form
You'll receive information on required rigging, control files, and animation specs
Summary: Choosing Your Character Creation Method
Creation Method | Best For | Supported Now? |
---|---|---|
RPM (Inside Rapport) | Fast, easy, fully compatible | Yes |
RPM (External) | Reuse existing RPM characters | With configuration |
Metahumans | High-end, realistic visuals via Unreal Engine | With config |
Reallusion/Other Custom Models | Studio pipelines and full 3D control | Contact support |
Final Thoughts
Rapport makes character creation flexible and approachable for everyone—from first-time users to experienced 3D artists. Whether you're dragging a slider in RPM or rigging a Metahuman, you’re building expressive digital performers ready to power engaging, emotionally resonant experiences.
Let your characters speak for you—literally.