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Rapport Unity Plugin

Release - V0.2.2

Release Codes: RT-3829

Overview

We are excited to introduce the first release of the Rapport Unity Plugin, bringing real-time Rapport character performance, speech, and animation directly into Unity projects.
This release opens a new pathway for creators building games, simulations, and interactive experiences, offering a streamlined workflow from Rapport Studio into the Unity Engine.

The plugin provides a simple, component-based architecture designed to help teams get started quickly, while laying the foundation for broader character format support and expanded functionality in future updates.

Highlights

1. Real-Time Rapport Integration for Unity

The plugin establishes a live connection between Unity and Rapport, enabling:

  • Real-time facial animation driven by Rapport

  • AI-generated speech streamed directly into Unity

  • Microphone or audio-asset input from Unity into Rapport

  • Synchronised voice + expression playback

This makes it possible to use Rapport characters inside interactive simulations, games, training scenarios, or any Unity-based experience.

2. Simple, Component-Based Workflow

To make setup fast and approachable, the plugin includes pre-built components such as:

  • Rapport Session Handler

  • Microphone / Audio Input Controller

  • Animation Driver for facial movement

  • Starter scripts showing typical interaction patterns

These components allow teams to get up and running quickly — even without custom code.

3.Unity-Specific Project Type in Rapport Studio

Rapport Studio now includes a Unity Plugin application type.

From Studio, you can:

  • Create Unity-based projects

  • Select characters

  • Configure AI, STT, and TTS

  • Manage deploy tokens for Unity

  • Control project behaviour before importing into Unity

This provides a clear, end-to-end workflow from authoring → configuration → engine integration.~

4. Character Behaviour and Animation Support

The plugin supports:

  • Rapport’s live facial animation output

  • Soundwave animation for speech feedback

  • Direct mapping of animation data to Unity blendshapes*

  • Characters must have unique blendshape names to avoid conflicts.

Upcoming releases will expand support for additional character formats including Ready Player Me and Reallusion CC4/CC5.

5. Included Samples & Learning Resources

To help teams get started, the plugin contains:

  • Example Unity scenes

  • Microphone + session flow demonstrations

  • Animation setup guidance

  • Utility scripts for rapid prototyping

Important Notes

  • Support for Ready Player Me, Reallusion CC4/CC5, and other pipelines

  • Expanded behaviour-mode controls

  • More interactive sample scenes

  • Enhanced character configuration options in Studio

Coming Soon

  1. Support for Ready Player Me, Reallusion CC4/CC5, and additional character formats

  2. Broader character behaviour controls and custom behaviour profiles

  3. Expanded sample scenes and interactive templates