RUV Data Types
There are certain data types to be aware of when using the Rapport Unreal Viewer, as these can be used to tweak your project to suit your needs. One example would be setting engine modifier values to fine-tune character behaviour. Below you will find a breakdown of these various data types and which aspects of the character they affect.
Engine Modifiers
Breath Config Modifier | Description | Minimum | Default (normal) | Maximum |
|---|---|---|---|---|
Animation Speed | Adjusts speed and frequency of breath movements | 0.0 | 1.0 | 2.0 |
Animation Magnitude | Adjusts magnitude of all breaths | 0.0 (no breath) | 1.0 | 2.0 |
Eyes Config Modifier | Description | Minimum | Default (normal) | Maximum |
|---|---|---|---|---|
Blink Frequency | Adjusts frequency of blinks | 0.0 (no blinks) | 1.0 | 2.0 |
Dart Frequency | Adjusts frequency of eye microdarts | 0.0 (no darts) | 1.0 | 2.0 |
Expressions Config Modifier | Description | Minimum | Default (normal) | Maximum |
|---|---|---|---|---|
Animation Magnitude | Adjusts magnitude of all nonverbal movements | 0.0 (no movement) | 1.0 | 2.0 |
Animation Speed | Adjusts speed of all nonverbal movements | 0.0 (exclusive) | 1.0 | 2.0 |
Change Frequency | Adjusts frequency of expression changes | 0.0 (exclusive) | 1.0 | 2.0 |
Speech Config Modifier | Description | Minimum | Default (normal) | Maximum |
|---|---|---|---|---|
Animation Magnitude | Adjusts magnitude of all speech movements | 0.0 (no movement) | 1.0 | 2.0 |