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RUV Data Types

There are certain data types to be aware of when using the Rapport Unreal Viewer, as these can be used to tweak your project to suit your needs. One example would be setting engine modifier values to fine-tune character behaviour. Below you will find a breakdown of these various data types and which aspects of the character they affect.

Engine Modifiers

Breath Config Modifier

Description

Minimum

Default (normal)

Maximum

Animation Speed

Adjusts speed and frequency of breath movements

0.0
(exclusive)

1.0

2.0

Animation Magnitude

Adjusts magnitude of all breaths

0.0 (no breath)

1.0

2.0

Eyes Config Modifier

Description

Minimum

Default (normal)

Maximum

Blink Frequency

Adjusts frequency of blinks

0.0 (no blinks)

1.0

2.0

Dart Frequency

Adjusts frequency of eye microdarts

0.0 (no darts)

1.0

2.0

Expressions Config Modifier

Description

Minimum

Default (normal)

Maximum

Animation Magnitude

Adjusts magnitude of all nonverbal movements

0.0 (no movement)

1.0

2.0

Animation Speed

Adjusts speed of all nonverbal movements

0.0 (exclusive)

1.0

2.0

Change Frequency

Adjusts frequency of expression changes

0.0 (exclusive)

1.0

2.0

Speech Config Modifier

Description

Minimum

Default (normal)

Maximum

Animation Magnitude

Adjusts magnitude of all speech movements

0.0 (no movement)

1.0

2.0

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