How to share, embed, or integrate your Rapport project — covers Web Page sharing, Web Widget embedding, and deploy tokens for Unreal and Unity.
Overview
Once your project is configured and previewed, it’s time to make it available to others—whether by sharing a hosted page, embedding it in your site, or integrating it into Unreal Engine.
Note: Unity integration will follow a similar process to Unreal — using deploy tokens and the upcoming Rapport Unity Plugin (coming soon).
The steps depend on your selected Application Type:
-
Web Page – Shareable, hosted experience
-
Web Widget – Embed into an existing website
-
Unreal Plugin – Integrate with Unreal Engine using deploy tokens
-
Unity Viewer – Integrate with Unity Engine using deploy tokens
1. Web Page – Share a Live Hosted Experience
Create a standalone, hosted experience with a public link and optional embed code.
Steps:
-
Click Save & Share on the left menu
-
The Share Preview panel opens with a visual of your project
-
(Optional) Customise the branding and layout
-
Click View Live Page to open your public-facing demo
-
Use Copy Link to share the URL
-
Copy the iframe embed code if you want to embed it elsewhere
To unpublish, return to the Share panel and toggle Publish Off.
2. Web Widget – Integrate into Your Website
Embed Rapport directly in your own site with HTML and JavaScript snippets.
Steps:
-
Click Save & Integrate on the left menu
-
The Integration Panel shows the embed code snippets
-
Copy the HTML and JavaScript snippets
-
Paste them into your website where you want the widget to appear
-
Test on your site and publish as needed
To unpublish, open the Integrate panel and toggle Publish Off.
3. Unreal Plugin – Connect to Unreal Engine
Use deploy tokens to link Rapport with your Unreal Engine setup via the
Rapport Unreal Viewer Plugin.
Steps:
-
Click Save & Integrate on the left menu
-
Open the Token Management Panel
-
Create new tokens
-
Set optional expiry dates
-
Delete unused tokens
-
-
Follow the on-screen plugin setup steps:
-
Download the plugin
-
Add a Rapport Session Component
-
Add a Rapport Player Component
-
Paste in the deploy token
-
-
Test your integration inside Unreal
Published Unreal projects require valid, active tokens to function.
🔗 See the full guide: Rapport Unreal Viewer Plugin Overview
4. Unity Viewer – Connect to Unity Engine
Use deploy tokens to link Rapport with your Unity Engine setup via the
Rapport Unity Viewer Plugin.
Steps:
-
Click Save & Integrate on the left menu
-
Open the Token Management Panel
-
Create new tokens
-
Set optional expiry dates
-
Delete unused tokens
-
-
Follow the on-screen plugin setup steps:
-
Download the plugin
-
Add a Rapport Session Component
-
Add a Rapport Player Component
-
Paste in the deploy token
-
-
Test your integration inside Unity
Published Unity projects require valid, active tokens to function.
🔗 See the full guide: Rapport Unity Viewer Plugin Overview
Recap by Application Type
|
Application Type |
Publish Action |
What You Get |
How to Unpublish |
|---|---|---|---|
|
Web Page |
Save & Share |
Shareable live link + iframe embed code |
Toggle Publish Off in Share panel |
|
Web Widget |
Save & Integrate |
HTML & JS embed snippets |
Toggle Publish Off in Integrate panel |
|
Unreal Plugin |
Save & Integrate |
Deploy tokens + plugin setup instructions |
Expire or delete tokens |
|
Unity Viewer |
Save & Integrate |
Deploy tokens + plugin setup instructions |
Expire or delete tokens |
Updating or Disabling Projects
-
To update: Open Project Setup, make changes (voice, AI, branding, layout), then click Save. Changes apply immediately to your published project.
-
To temporarily disable:
-
Web Page: Toggle Publish Off in Share panel
-
Web Widget: Toggle Publish Off in Integrate panel
-
Unreal Plugin and Unity Viewr: Expire or delete the deploy token
-
Only published projects are accessible via live URLs or integration links.